Pause the game instead of blocking when link graph jobs lag.
Check if the job is still running one date fract tick before it is due to join and if so pause the game until its done. This avoids the main thread being blocked on a thread join. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients.
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@@ -1356,6 +1356,11 @@ static void CheckCaches()
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*/
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void StateGameLoop()
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{
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if (!_networking || _network_server) {
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extern void StateGameLoop_LinkGraphPauseControl();
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StateGameLoop_LinkGraphPauseControl();
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}
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/* don't execute the state loop during pause */
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if (_pause_mode != PM_UNPAUSED) {
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UpdateLandscapingLimits();
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