(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
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@@ -20,6 +20,8 @@ enum AbstractFileType {
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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FT_INVALID = 7, ///< Invalid or unknown file type.
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};
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/** Elements of a file system that are recognized. */
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