Add setting for long-term autosaves
A second set of autosaves for whenever the main set wraps around to 0
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@@ -178,6 +178,7 @@ struct GUISettings : public TimeSettings {
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bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error?
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uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
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byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
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byte max_num_lt_autosaves; ///< controls how many long-term autosavegames are made before the game starts to overwrite (names them 0 to max_num_lt_autosaves - 1)
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uint8 savegame_overwrite_confirm; ///< Mode for when to warn about overwriting an existing savegame
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bool population_in_label; ///< show the population of a town in its label?
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uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
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