Add road vehicle flags for whether any part is on level crossing
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@@ -2878,6 +2878,7 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
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case ROAD_TILE_CROSSING: {
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if (v->type != VEH_ROAD) break;
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SetCrossingOccupiedByRoadVehicle(tile, true);
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SetBit(RoadVehicle::From(v->First())->rvflags, RVF_ON_LEVEL_CROSSING);
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break;
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}
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