(svn r21358) -Codechange: make some network function names conform to coding style
This commit is contained in:
@@ -103,7 +103,7 @@ void NetworkCoreShutdown()
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* @param p the packet to write the data to
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* @param grf the GRFIdentifier to serialize
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*/
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void NetworkSocketHandler::Send_GRFIdentifier(Packet *p, const GRFIdentifier *grf)
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void NetworkSocketHandler::SendGRFIdentifier(Packet *p, const GRFIdentifier *grf)
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{
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uint j;
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p->Send_uint32(grf->grfid);
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@@ -117,7 +117,7 @@ void NetworkSocketHandler::Send_GRFIdentifier(Packet *p, const GRFIdentifier *gr
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* @param p the packet to read the data from
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* @param grf the GRFIdentifier to deserialize
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*/
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void NetworkSocketHandler::Recv_GRFIdentifier(Packet *p, GRFIdentifier *grf)
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void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf)
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{
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uint j;
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grf->grfid = p->Recv_uint32();
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@@ -74,9 +74,9 @@ public:
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*/
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void Reopen() { this->has_quit = false; }
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void Send_GRFIdentifier(Packet *p, const GRFIdentifier *grf);
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void Recv_GRFIdentifier(Packet *p, GRFIdentifier *grf);
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void Send_CompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats);
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void SendGRFIdentifier(Packet *p, const GRFIdentifier *grf);
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void ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf);
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void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats);
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};
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#endif /* ENABLE_NETWORK */
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@@ -56,7 +56,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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* if the OS-network-buffer is full)
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* @param packet the packet to send
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*/
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void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
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void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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{
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Packet *p;
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assert(packet != NULL);
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@@ -90,7 +90,7 @@ void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
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* @return \c true if a (part of a) packet could be sent and
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* the connection is not closed yet.
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*/
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bool NetworkTCPSocketHandler::Send_Packets(bool closing_down)
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bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
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{
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ssize_t res;
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Packet *p;
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@@ -141,7 +141,7 @@ bool NetworkTCPSocketHandler::Send_Packets(bool closing_down)
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* @param status the variable to store the status into
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* @return the received packet (or NULL when it didn't receive one)
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*/
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Packet *NetworkTCPSocketHandler::Recv_Packet()
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Packet *NetworkTCPSocketHandler::ReceivePacket()
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{
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ssize_t res;
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@@ -35,11 +35,11 @@ public:
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bool IsConnected() const { return this->sock != INVALID_SOCKET; }
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virtual NetworkRecvStatus CloseConnection(bool error = true);
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void Send_Packet(Packet *packet);
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bool Send_Packets(bool closing_down = false);
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void SendPacket(Packet *packet);
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bool SendPackets(bool closing_down = false);
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bool IsPacketQueueEmpty();
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Packet *Recv_Packet();
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Packet *ReceivePacket();
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bool CanSendReceive();
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@@ -100,11 +100,11 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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* HandlePacket is returned.
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* @return #NetworkRecvStatus of the last handled packet.
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*/
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NetworkRecvStatus NetworkAdminSocketHandler::Recv_Packets()
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NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets()
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{
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Packet *p;
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while ((p = this->Recv_Packet()) != NULL) {
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NetworkRecvStatus res = HandlePacket(p);
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while ((p = this->ReceivePacket()) != NULL) {
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NetworkRecvStatus res = this->HandlePacket(p);
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if (res != NETWORK_RECV_STATUS_OKAY) return res;
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}
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@@ -347,10 +347,10 @@ public:
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NetworkAdminSocketHandler(SOCKET s);
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~NetworkAdminSocketHandler();
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NetworkRecvStatus Recv_Packets();
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NetworkRecvStatus ReceivePackets();
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const char *Recv_Command(Packet *p, CommandPacket *cp);
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void Send_Command(Packet *p, const CommandPacket *cp);
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const char *ReceiveCommand(Packet *p, CommandPacket *cp);
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void SendCommand(Packet *p, const CommandPacket *cp);
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};
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#endif /* ENABLE_NETWORK */
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@@ -117,11 +117,11 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p)
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/**
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* Receive a packet at TCP level
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*/
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void NetworkContentSocketHandler::Recv_Packets()
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void NetworkContentSocketHandler::ReceivePackets()
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{
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Packet *p;
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while ((p = this->Recv_Packet()) != NULL) {
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bool cont = HandlePacket(p);
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while ((p = this->ReceivePacket()) != NULL) {
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bool cont = this->HandlePacket(p);
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delete p;
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if (!cont) return;
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}
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@@ -210,7 +210,7 @@ public:
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virtual ~NetworkContentSocketHandler() { this->Close(); }
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/** Do the actual receiving of packets. */
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void Recv_Packets();
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void ReceivePackets();
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};
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#endif /* ENABLE_NETWORK */
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@@ -34,7 +34,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
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}
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/**
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* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
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* Functions to help ReceivePacket/SendPacket a bit
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* A socket can make errors. When that happens this handles what to do.
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* For clients: close connection and drop back to main-menu
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* For servers: close connection and that is it
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@@ -136,10 +136,10 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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* HandlePacket is returned.
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* @return #NetworkRecvStatus of the last handled packet.
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*/
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NetworkRecvStatus NetworkGameSocketHandler::Recv_Packets()
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NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
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{
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Packet *p;
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while ((p = this->Recv_Packet()) != NULL) {
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while ((p = this->ReceivePacket()) != NULL) {
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NetworkRecvStatus res = HandlePacket(p);
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delete p;
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if (res != NETWORK_RECV_STATUS_OKAY) return res;
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@@ -482,10 +482,10 @@ public:
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inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
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inline NetworkClientInfo *GetInfo() const { return this->info; }
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NetworkRecvStatus Recv_Packets();
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NetworkRecvStatus ReceivePackets();
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const char *Recv_Command(Packet *p, CommandPacket *cp);
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void Send_Command(Packet *p, const CommandPacket *cp);
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const char *ReceiveCommand(Packet *p, CommandPacket *cp);
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void SendCommand(Packet *p, const CommandPacket *cp);
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};
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#endif /* ENABLE_NETWORK */
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@@ -129,7 +129,7 @@ public:
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FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
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cs->writable = !!FD_ISSET(cs->sock, &write_fd);
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if (FD_ISSET(cs->sock, &read_fd)) {
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cs->Recv_Packets();
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cs->ReceivePackets();
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}
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}
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return _networking;
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@@ -151,7 +151,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
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* @param p the packet to write the data to
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* @param info the NetworkGameInfo struct to serialize
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*/
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void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
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@@ -180,7 +180,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
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/* Send actual GRF Identifications */
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for (c = info->grfconfig; c != NULL; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, &c->ident);
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if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
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}
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}
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@@ -213,7 +213,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
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* @param p the packet to read the data from
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* @param info the NetworkGameInfo to deserialize into
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*/
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void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
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void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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{
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static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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@@ -238,7 +238,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = new GRFConfig();
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this->Recv_GRFIdentifier(p, &c->ident);
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this->ReceiveGRFIdentifier(p, &c->ident);
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this->HandleIncomingNetworkGameInfoGRFConfig(c);
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/* Append GRFConfig to the list */
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@@ -153,8 +153,8 @@ public:
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void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
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void ReceivePackets();
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void Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
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void Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info);
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void SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
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void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info);
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};
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#endif /* ENABLE_NETWORK */
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