(svn r21358) -Codechange: make some network function names conform to coding style

This commit is contained in:
rubidium
2010-11-30 13:38:46 +00:00
parent 9f9141c3c1
commit c7066d00af
25 changed files with 141 additions and 141 deletions

View File

@@ -121,7 +121,7 @@ static CommandQueue _local_execution_queue;
* @param text The text to pass
* @param company The company that wants to send the command
*/
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company)
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company)
{
assert((cmd & CMD_FLAGS_MASK) == 0);
@@ -275,7 +275,7 @@ void NetworkDistributeCommands()
* @param cp the struct to write the data to.
* @return an error message. When NULL there has been no error.
*/
const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp)
const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp)
{
cp->company = (CompanyID)p->Recv_uint8();
cp->cmd = p->Recv_uint32();
@@ -300,7 +300,7 @@ const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp)
* @param p the packet to send it in.
* @param cp the packet to actually send.
*/
void NetworkGameSocketHandler::Send_Command(Packet *p, const CommandPacket *cp)
void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
{
p->Send_uint8 (cp->company);
p->Send_uint32(cp->cmd);