(svn r24690) -Codechange: Add resolver classes for industry tiles.

This commit is contained in:
alberth
2012-11-10 20:44:38 +00:00
parent 0b8097be6b
commit c70c67d5b0
7 changed files with 85 additions and 301 deletions

View File

@@ -58,44 +58,39 @@ uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
}
static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
/* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
const Industry *inds = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
if (object->scope == VSG_SCOPE_PARENT) {
return IndustryGetVariable(object, variable, parameter, available);
}
switch (variable) {
/* Construction state of the tile: a value between 0 and 3 */
case 0x40: return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
/* Terrain type */
case 0x41: return GetTerrainType(tile);
case 0x41: return GetTerrainType(this->tile);
/* Current town zone of the tile in the nearest town */
case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
/* Relative position */
case 0x43: return GetRelativePosition(tile, inds->location.tile);
case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
case 0x44: return (IsTileType(tile, MP_INDUSTRY)) ? GetAnimationFrame(tile) : 0;
case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
/* Land info of nearby tiles */
case 0x60: return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index, true, object->grffile->grf_version >= 8);
case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
this->industry == NULL ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro->grffile->grf_version >= 8);
/* Animation stage of nearby tiles */
case 0x61:
tile = GetNearbyTile(parameter, tile);
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == inds) {
case 0x61: {
TileIndex tile = GetNearbyTile(parameter, this->tile);
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
return GetAnimationFrame(tile);
}
return UINT_MAX;
}
/* Get industry tile ID at offset */
case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds, object->grffile->grfid);
case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro->grffile->grfid);
}
DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
@@ -104,93 +99,57 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
return UINT_MAX;
}
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
/* virtual */ const SpriteGroup *IndustryTileResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
/* IndustryTile do not have 'real' groups. Or do they?? */
return NULL;
}
static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
/* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
{
const TileIndex tile = object->u.industry.tile;
const Industry *ind = object->u.industry.ind;
assert(ind != NULL && IsValidTile(tile));
assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
assert(this->industry != NULL && IsValidTile(this->tile));
assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
return (object->scope == VSG_SCOPE_SELF) ?
(ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
ind->random;
return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
}
static uint32 IndustryTileGetTriggers(const ResolverObject *object)
/* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
{
const TileIndex tile = object->u.industry.tile;
const Industry *ind = object->u.industry.ind;
assert(ind != NULL && IsValidTile(tile));
assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
if (ind->index == INVALID_INDUSTRY) return 0;
return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
assert(this->industry != NULL && IsValidTile(this->tile));
assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
if (this->industry->index == INVALID_INDUSTRY) return 0;
return GetIndustryTriggers(this->tile);
}
static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
/* virtual */ void IndustryTileScopeResolver::SetTriggers(int triggers) const
{
const TileIndex tile = object->u.industry.tile;
Industry *ind = object->u.industry.ind;
assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
if (object->scope == VSG_SCOPE_SELF) {
SetIndustryTriggers(tile, triggers);
} else {
ind->random_triggers = triggers;
}
assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY && IsValidTile(this->tile) && IsTileType(this->tile, MP_INDUSTRY));
SetIndustryTriggers(this->tile, triggers);
}
/**
* Store a value into the persistent storage of the object's parent.
* @param object Object that we want to query.
* @param pos Position in the persistent storage to use.
* @param value Value to store.
* Get the associated NewGRF file from the industry graphics.
* @param gfx Graphics to query.
* @return Grf file associated with the graphics, if any.
*/
void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
{
Industry *ind = object->u.industry.ind;
if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
if (ind->psa == NULL) {
/* There is no need to create a storage if the value is zero. */
if (value == 0) return;
/* Create storage on first modification. */
const IndustrySpec *indsp = GetIndustrySpec(ind->type);
uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
assert(PersistentStorage::CanAllocateItem());
ind->psa = new PersistentStorage(grfid);
}
ind->psa->StoreValue(pos, value);
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
return (its != NULL) ? its->grf_prop.grffile : NULL;
}
static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
indtile_scope(this, indus, tile),
ind_scope(this, tile, indus, indus->type)
{
res->GetRandomBits = IndustryTileGetRandomBits;
res->GetTriggers = IndustryTileGetTriggers;
res->SetTriggers = IndustryTileSetTriggers;
res->GetVariable = IndustryTileGetVariable;
res->ResolveRealMethod = IndustryTileResolveReal;
res->StorePSA = IndustryTileStorePSA;
}
res->u.industry.tile = tile;
res->u.industry.ind = indus;
res->u.industry.gfx = gfx;
res->u.industry.type = indus->type;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->ResetState();
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
IndustryTileScopeResolver::IndustryTileScopeResolver(ResolverObject *ro, Industry *industry, TileIndex tile) : ScopeResolver(ro)
{
this->industry = industry;
this->tile = tile;
}
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
@@ -218,18 +177,11 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
{
ResolverObject object;
const SpriteGroup *group;
assert(industry != NULL && IsValidTile(tile));
assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
NewIndustryTileResolver(&object, gfx_id, tile, industry);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
const SpriteGroup *group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -237,9 +189,6 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
{
const SpriteGroup *group;
ResolverObject object;
if (ti->tileh != SLOPE_FLAT) {
bool draw_old_one = true;
if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
@@ -251,9 +200,9 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
}
NewIndustryTileResolver(&object, gfx, ti->tile, i);
IndustryTileResolverObject object(gfx, ti->tile, i);
group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
const SpriteGroup *group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
if (group == NULL || group->type != SGT_TILELAYOUT) {
return false;
} else {
@@ -362,8 +311,6 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge
*/
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
{
ResolverObject object;
assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
IndustryGfx gfx = GetIndustryGfx(tile);
@@ -371,9 +318,7 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
if (itspec->grf_prop.spritegroup[0] == NULL) return;
NewIndustryTileResolver(&object, gfx, tile, ind);
object.callback = CBID_RANDOM_TRIGGER;
IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
object.trigger = trigger;
const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
@@ -432,12 +377,3 @@ void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
DoReseedIndustry(ind, reseed_industry);
}
/**
* Resolve a industry tile's spec and such so we can get a variable.
* @param ro The resolver object to fill.
* @param index The industry tile to get the data from.
*/
void GetIndustryTileResolver(ResolverObject *ro, uint index)
{
NewIndustryTileResolver(ro, GetIndustryGfx(index), index, Industry::GetByTile(index));
}