(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)

This commit is contained in:
rubidium
2009-12-16 11:35:05 +00:00
parent 2aba1ac3fd
commit c719069e05
4 changed files with 14 additions and 15 deletions

View File

@@ -270,7 +270,7 @@ struct TileLayoutSpriteGroup : SpriteGroup {
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
~TileLayoutSpriteGroup();
byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
byte num_building_stages; ///< Number of building stages to show for this house/industry tile
struct DrawTileSprites *dts;
};