(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
This commit is contained in:
@@ -270,7 +270,7 @@ struct TileLayoutSpriteGroup : SpriteGroup {
|
||||
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
|
||||
~TileLayoutSpriteGroup();
|
||||
|
||||
byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
|
||||
byte num_building_stages; ///< Number of building stages to show for this house/industry tile
|
||||
struct DrawTileSprites *dts;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user