(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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@@ -442,6 +442,7 @@ STR_ABOUT_MENU_AI_DEBUG :AI debug
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STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
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STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G)
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STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
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STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
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############ range ends here
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############ range for days starts (also used for the place in the highscore window)
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@@ -2375,6 +2376,20 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
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STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
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# Sprite aligner window
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STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
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STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
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STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
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STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
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STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
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STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
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STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
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STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
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STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
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STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
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STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
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# NewGRF (self) generated warnings/errors
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STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
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STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
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