Codechange: move passwords in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 20:26:56 +02:00
committed by rubidium42
parent f219354f89
commit c73d64adf9
12 changed files with 42 additions and 34 deletions

View File

@@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
NetworkClientInfo *ci = this->GetInfo();
/* We now want a password from the client else we do not allow him in! */
if (!StrEmpty(_settings_client.network.server_password)) {
if (!_settings_client.network.server_password.empty()) {
return this->SendNeedGamePassword();
}
@@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
p->Recv_string(password, sizeof(password));
/* Check game password. Allow joining if we cleared the password meanwhile */
if (!StrEmpty(_settings_client.network.server_password) &&
strcmp(password, _settings_client.network.server_password) != 0) {
if (!_settings_client.network.server_password.empty() &&
_settings_client.network.server_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
@@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
p->Recv_string(pass, sizeof(pass));
p->Recv_string(command, sizeof(command));
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
if (_settings_client.network.rcon_password.compare(pass) != 0) {
DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
return NETWORK_RECV_STATUS_OKAY;
}