Codechange: move passwords in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 20:26:56 +02:00
committed by rubidium42
parent f219354f89
commit c73d64adf9
12 changed files with 42 additions and 34 deletions

View File

@@ -263,12 +263,12 @@ struct NetworkSettings {
uint16 server_admin_port; ///< port the server listens on for the admin network
bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)
std::string admin_password; ///< password for the admin network
bool server_advertise; ///< advertise the server to the masterserver
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
std::string default_company_pass; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use