Codechange: use std::unique_ptr for receiving network packets

This commit is contained in:
Rubidium
2024-02-03 19:03:47 +01:00
committed by rubidium42
parent 4ba62594e5
commit c77a45ed86
9 changed files with 19 additions and 28 deletions

View File

@@ -135,10 +135,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
*/
NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
{
Packet *p;
std::unique_ptr<Packet> p;
while ((p = this->ReceivePacket()) != nullptr) {
NetworkRecvStatus res = HandlePacket(p);
delete p;
NetworkRecvStatus res = HandlePacket(p.get());
if (res != NETWORK_RECV_STATUS_OKAY) return res;
}