Codechange: use std::unique_ptr for receiving network packets

This commit is contained in:
Rubidium
2024-02-03 19:03:47 +01:00
committed by rubidium42
parent 4ba62594e5
commit c77a45ed86
9 changed files with 19 additions and 28 deletions

View File

@@ -239,7 +239,7 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
}
}
Packet *ServerNetworkGameSocketHandler::ReceivePacket()
std::unique_ptr<Packet> ServerNetworkGameSocketHandler::ReceivePacket()
{
/* Only allow receiving when we have some buffer free; this value
* can go negative, but eventually it will become positive again. */
@@ -247,7 +247,7 @@ Packet *ServerNetworkGameSocketHandler::ReceivePacket()
/* We can receive a packet, so try that and if needed account for
* the amount of received data. */
Packet *p = this->NetworkTCPSocketHandler::ReceivePacket();
std::unique_ptr<Packet> p = this->NetworkTCPSocketHandler::ReceivePacket();
if (p != nullptr) this->receive_limit -= p->Size();
return p;
}