Codechange: use std::unique_ptr for receiving network packets
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@@ -239,7 +239,7 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler()
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}
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}
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Packet *ServerNetworkGameSocketHandler::ReceivePacket()
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std::unique_ptr<Packet> ServerNetworkGameSocketHandler::ReceivePacket()
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{
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/* Only allow receiving when we have some buffer free; this value
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* can go negative, but eventually it will become positive again. */
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@@ -247,7 +247,7 @@ Packet *ServerNetworkGameSocketHandler::ReceivePacket()
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/* We can receive a packet, so try that and if needed account for
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* the amount of received data. */
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Packet *p = this->NetworkTCPSocketHandler::ReceivePacket();
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std::unique_ptr<Packet> p = this->NetworkTCPSocketHandler::ReceivePacket();
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if (p != nullptr) this->receive_limit -= p->Size();
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return p;
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}
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