Codechange: use std::unique_ptr for receiving network packets
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@@ -75,7 +75,7 @@ public:
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ServerNetworkGameSocketHandler(SOCKET s);
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~ServerNetworkGameSocketHandler();
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Packet *ReceivePacket() override;
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std::unique_ptr<Packet> ReceivePacket() override;
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
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std::string GetClientName() const;
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