(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
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@@ -137,7 +137,7 @@ static void *_dedicated_video_mem;
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/* Whether a fork has been done. */
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bool _dedicated_forks;
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
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extern void SwitchToMode(SwitchMode new_mode);
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static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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@@ -279,7 +279,7 @@ void VideoDriver_Dedicated::MainLoop()
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_switch_mode = SM_NONE;
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/* First we need to test if the savegame can be loaded, else we will end up playing the
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* intro game... */
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if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
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if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
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/* Loading failed, pop out.. */
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DEBUG(net, 0, "Loading requested map failed, aborting");
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_networking = false;
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