(svn r244) -Fix: Stations were not sorted for non-player-0 players

-Fix: Correctly resorting vehicle list of player when the list of another player is open.
This commit is contained in:
darkvater
2004-09-14 14:19:53 +00:00
parent 5e699ca65d
commit c79e8ad626
8 changed files with 215 additions and 167 deletions

View File

@@ -73,13 +73,13 @@ static int CDECL StationNameSorter(const void *a, const void *b)
return strcmp(buf1, _bufcache); // sort by name
}
static void MakeSortedStationList(byte owner)
static void GlobalSortStationList()
{
SortStruct *firstelement;
Station *st;
const Station *st;
uint32 n = 0;
uint16 *i;
// reset to 0 just to be sure
// reset #-of stations to 0 because ++ is used for value-assignment
for (i = _num_station_sort; i != endof(_num_station_sort); i++) {*i = 0;}
FOR_ALL_STATIONS(st) {
@@ -90,15 +90,24 @@ static void MakeSortedStationList(byte owner)
}
}
// create cumulative station-ownage
// create cumulative station-ownership
// stations are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {*i += *(i-1);}
_last_station_idx = 0; // used for "cache"
qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter); // sort by owner
// sort by owner, then only subsort the requested owner-vehicles
qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter);
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_station_sort_dirty, true, sizeof(_station_sort_dirty));
_global_station_sort_dirty = false;
DEBUG(misc, 1) ("Resorting global station list...");
}
static void MakeSortedStationList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_station_sort[0];
@@ -108,9 +117,12 @@ static void MakeSortedStationList(byte owner)
n = _num_station_sort[owner] - _num_station_sort[owner-1];
}
qsort(firstelement, n, sizeof(_station_sort[0]), StationNameSorter);
_last_station_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_station_sort[0]), StationNameSorter); // sort by name
DEBUG(misc, 1) ("Resorting Stations list...");
_station_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Stations list player %d...", owner+1);
}
static void PlayerStationsWndProc(Window *w, WindowEvent *e)
@@ -120,8 +132,11 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
uint32 i;
const byte window_number = (byte)w->window_number;
if (_station_sort_dirty) {
_station_sort_dirty = false;
// resort station window if stations have been added/removed
if (_global_station_sort_dirty)
GlobalSortStationList();
if (_station_sort_dirty[window_number]) { // resort in case of a station rename.
MakeSortedStationList(window_number);
}