(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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@@ -1482,8 +1482,13 @@ void VehiclePayment(Vehicle *front_v)
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* Loads/unload the vehicle if possible.
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* @param v the vehicle to be (un)loaded
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*/
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void LoadUnloadVehicle(Vehicle *v)
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static void LoadUnloadVehicle(Vehicle *v)
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{
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assert(v->current_order.type == OT_LOADING);
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/* We have not waited enough time till the next round of loading/unloading */
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if (--v->load_unload_time_rem != 0) return;
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int unloading_time = 0;
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Vehicle *u = v;
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int result = 0;
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@@ -1496,8 +1501,6 @@ void LoadUnloadVehicle(Vehicle *v)
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uint32 cargo_full = 0;
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int total_cargo_feeder_share = 0; // the feeder cash amount for the goods being loaded/unloaded in this load step
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assert(v->current_order.type == OT_LOADING);
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v->cur_speed = 0;
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StationID last_visited = v->last_station_visited;
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@@ -1706,6 +1709,20 @@ void LoadUnloadVehicle(Vehicle *v)
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}
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}
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/**
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* Load/unload the vehicles in this station according to the order
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* they entered.
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* @param st the station to do the loading/unloading for
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*/
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void LoadUnloadStation(Station *st)
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{
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std::list<Vehicle *>::iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
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Vehicle *v = *iter;
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if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
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}
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}
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void PlayersMonthlyLoop()
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{
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PlayersGenStatistics();
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