diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index c7334b9505..c072d44d89 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -608,9 +608,6 @@ bool AfterLoadGame() RebuildTownKdtree(); RebuildStationKdtree(); - /* This needs to be done even before conversion, because some conversions will destroy objects - * that otherwise won't exist in the tree. */ - RebuildViewportKdtree(); if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig); @@ -3682,6 +3679,9 @@ bool AfterLoadGame() _settings_game.game_creation.generation_unique_id = _interactive_random.Next(UINT32_MAX-1) + 1; /* Generates between [1;UINT32_MAX] */ } + /* This needs to be done after conversion. */ + RebuildViewportKdtree(); + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps();