(svn r15427) -Codechange: give w->caption_color a more sensible name as it holds the owner of whatever is shown in the window
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@@ -271,7 +271,7 @@ struct RefitWindow : public Window {
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RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window(desc, v->index)
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{
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this->caption_color = v->owner;
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this->owner = v->owner;
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this->vscroll.cap = 8;
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this->resize.step_height = 14;
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@@ -801,7 +801,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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CompanyID company = (CompanyID)GB(this->window_number, 0, 8);
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this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
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this->caption_color = company;
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this->owner = company;
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/* Hide the widgets that we will not use in this window
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* Some windows contains actions only fit for the owner */
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@@ -930,7 +930,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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virtual void OnPaint()
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{
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int x = 2;
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const Owner owner = (Owner)this->caption_color;
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const Owner owner = this->owner;
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const uint16 window_type = this->window_number & VLW_MASK;
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const uint16 index = GB(this->window_number, 16, 16);
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@@ -1094,9 +1094,8 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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if (_pause_game != 0) return;
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if (this->vehicles.NeedResort()) {
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StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
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Owner owner = (Owner)this->caption_color;
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DEBUG(misc, 3, "Periodic resort %d list company %d at station %d", this->vehicle_type, owner, station);
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DEBUG(misc, 3, "Periodic resort %d list company %d at station %d", this->vehicle_type, this->owner, station);
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this->SetDirty();
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}
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}
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@@ -1327,7 +1326,7 @@ struct VehicleDetailsWindow : Window {
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}
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this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << 8) + 1;
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this->caption_color = v->owner;
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this->owner = v->owner;
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this->tab = 0;
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@@ -1671,7 +1670,7 @@ struct VehicleViewWindow : Window {
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{
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const Vehicle *v = GetVehicle(this->window_number);
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this->caption_color = v->owner;
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this->owner = v->owner;
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InitializeWindowViewport(this, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
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(v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
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this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
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