Add setting and town override for whether towns can build bridges
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@@ -695,6 +695,7 @@ struct EconomySettings {
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bool allow_town_level_crossings; ///< towns are allowed to build level crossings
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TownTunnelMode town_build_tunnels; ///< if/when towns are allowed to build road tunnels
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uint8 town_max_road_slope; ///< maximum number of consecutive sloped road tiles which towns are allowed to build
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bool allow_town_bridges; ///< towns are allowed to build bridges
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int8 old_town_cargo_factor; ///< old power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16 town_cargo_scale_factor; ///< scaled power-of-two multiplier for town (passenger, mail) generation. May be negative.
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int16 industry_cargo_scale_factor; ///< scaled power-of-two multiplier for primary industry generation. May be negative.
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