Add setting and town override for whether towns can build bridges
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@@ -113,7 +113,7 @@ private:
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!(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.override_town_settings_in_multiplayer);
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}
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static const uint SETTING_OVERRIDE_COUNT = 5;
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static const uint SETTING_OVERRIDE_COUNT = 6;
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public:
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TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0)
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@@ -219,6 +219,7 @@ public:
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switch (idx) {
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case TSOF_OVERRIDE_BUILD_ROADS:
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(0, HasBit(this->town->override_values, idx) ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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case TSOF_OVERRIDE_BUILD_TUNNELS:
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@@ -261,6 +262,9 @@ public:
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case TSOF_OVERRIDE_GROWTH:
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SetDParam(1, STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT);
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break;
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT);
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break;
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}
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text = STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TEXT;
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SetDParam(0, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS + this->sel_index - 0x100);
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@@ -324,6 +328,10 @@ public:
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case TSOF_OVERRIDE_GROWTH:
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SetDParam(1, overriden ? STR_CONFIG_SETTING_TOWN_GROWTH_NONE : STR_COLOUR_DEFAULT);
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break;
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(2, this->town->GetAllowBuildBridges() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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}
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DrawString(ir.left, ir.right, y,
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STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_STR, tc);
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@@ -411,7 +419,8 @@ public:
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uint8 idx = this->sel_index - 0x100;
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switch (idx) {
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case TSOF_OVERRIDE_BUILD_ROADS:
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS: {
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
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case TSOF_OVERRIDE_BUILD_BRIDGES: {
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int value = HasBit(this->town->override_flags, idx) ? (HasBit(this->town->override_values, idx) ? 2 : 1) : 0;
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const StringID names[] = {
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STR_COLOUR_DEFAULT,
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