(svn r22822) -Codechange: make a distinction between base sets and newgrfs for their directory
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@@ -280,7 +280,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
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SetupColoursAndInitialWindow();
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/* Load the default opening screen savegame */
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if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
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if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
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GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
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WaitTillGeneratedWorld();
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SetLocalCompany(COMPANY_SPECTATOR);
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