(svn r13110) -Fix [FS#2018]: some toolbar buttons not being unpressed properly.
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@@ -2708,11 +2708,18 @@ void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode
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void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num)
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{
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Window *w = NULL;
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/* undo clicking on button and drag & drop */
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if (_thd.place_mode != VHM_NONE || _special_mouse_mode == WSM_DRAGDROP) {
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w = FindWindowById(_thd.window_class, _thd.window_number);
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Window *w = FindWindowById(_thd.window_class, _thd.window_number);
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if (w != NULL) {
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/* Call the abort function, but set the window class to something
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* that will never be used to avoid infinite loops. Setting it to
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* the 'next' window class must not be done because recursion into
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* this function might in some cases reset the newly set object to
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* place or not properly reset the original selection. */
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_thd.window_class = WC_INVALID;
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w->OnPlaceObjectAbort();
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}
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}
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SetTileSelectSize(1, 1);
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@@ -2739,10 +2746,6 @@ void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, W
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SetMouseCursor(icon, pal);
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}
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/* Call the abort function only *after* the window class/number
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* are reset so one doesn't get into infinite loops when someone
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* resets the object to place during the abort callback. */
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if (w != NULL) w->OnPlaceObjectAbort();
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}
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void ResetObjectToPlace()
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