Codechange: replace strnatcmp with C++ string capable version
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@@ -47,7 +47,7 @@ struct SignList {
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StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
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static bool match_case; ///< Should case sensitive matching be used?
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static char default_name[64]; ///< Default sign name, used if Sign::name is nullptr.
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static std::string default_name; ///< Default sign name, used if Sign::name is nullptr.
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/**
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* Creates a SignList with filtering disabled by default.
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@@ -79,10 +79,10 @@ struct SignList {
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* a lot of them. Therefore a worthwhile performance gain can be made by
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* directly comparing Sign::name instead of going through the string
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* system for each comparison. */
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const char *a_name = a->name.empty() ? SignList::default_name : a->name.c_str();
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const char *b_name = b->name.empty() ? SignList::default_name : b->name.c_str();
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const std::string &a_name = a->name.empty() ? SignList::default_name : a->name;
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const std::string &b_name = b->name.empty() ? SignList::default_name : b->name;
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int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting).
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int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting).
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return r != 0 ? r < 0 : (a->index < b->index);
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}
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@@ -96,10 +96,10 @@ struct SignList {
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static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
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{
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/* Same performance benefit as above for sorting. */
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const char *a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name.c_str();
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const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name;
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filter.ResetState();
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filter.AddLine(a_name);
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filter.AddLine(a_name.c_str());
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return filter.GetState();
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}
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@@ -130,7 +130,7 @@ struct SignList {
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};
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bool SignList::match_case = false;
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char SignList::default_name[64];
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std::string SignList::default_name;
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/** Enum referring to the Hotkeys in the sign list window */
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enum SignListHotkeys {
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@@ -165,7 +165,7 @@ struct SignListWindow : Window, SignList {
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void OnInit() override
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{
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/* Default sign name, used if Sign::name is nullptr. */
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GetString(SignList::default_name, STR_DEFAULT_SIGN_NAME, lastof(SignList::default_name));
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SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME);
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this->signs.ForceResort();
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this->SortSignsList();
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this->SetDirty();
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