Fix industry production scaling of periodic production callback
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@@ -1165,6 +1165,19 @@ static void ChopLumberMillTrees(Industry *i)
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}
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}
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static void ProduceIndustryGoodsFromRate(Industry *i, bool scale)
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{
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for (size_t j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
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uint amount = i->production_rate[j];
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if (amount != 0 && scale) {
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amount = ScaleQuantity(amount, _settings_game.economy.industry_cargo_scale_factor);
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}
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i->produced_cargo_waiting[j] = min(0xffff, i->produced_cargo_waiting[j] + amount);
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}
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}
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static uint _scaled_production_ticks;
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static void ProduceIndustryGoods(Industry *i)
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{
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const IndustrySpec *indsp = GetIndustrySpec(i->type);
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@@ -1187,19 +1200,22 @@ static void ProduceIndustryGoods(Industry *i)
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i->counter--;
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const bool scale_ticks = (_settings_game.economy.industry_cargo_scale_factor != 0) && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS);
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if (scale_ticks) {
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if ((i->counter % _scaled_production_ticks) == 0) {
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if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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ProduceIndustryGoodsFromRate(i, false);
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}
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}
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/* produce some cargo */
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if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
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if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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IndustryBehaviour indbehav = indsp->behaviour;
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for (size_t j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
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uint amount = i->production_rate[j];
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if (amount != 0) {
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amount = ScaleQuantity(amount, _settings_game.economy.industry_cargo_scale_factor);
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}
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i->produced_cargo_waiting[j] = min(0xffff, i->produced_cargo_waiting[j] + amount);
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if (!scale_ticks) {
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if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
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ProduceIndustryGoodsFromRate(i, true);
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}
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IndustryBehaviour indbehav = indsp->behaviour;
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if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
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uint16 cb_res = CALLBACK_FAILED;
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if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
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@@ -1251,6 +1267,7 @@ void OnTick_Industry()
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if (_game_mode == GM_EDITOR) return;
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_scaled_production_ticks = ScaleQuantity(INDUSTRY_PRODUCE_TICKS, -_settings_game.economy.industry_cargo_scale_factor);
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for (Industry *i : Industry::Iterate()) {
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ProduceIndustryGoods(i);
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}
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