(svn r27673) -Add: [Win32] Thread names for windows debuggers.

This commit is contained in:
michi_cc
2016-10-30 18:22:55 +00:00
parent b2fe2c6e3d
commit c83306391e
7 changed files with 59 additions and 4 deletions

View File

@@ -84,6 +84,7 @@ static void DedicatedSignalHandler(int sig)
# endif
# include <time.h>
# include <tchar.h>
# include "../os/windows/win32.h"
static HANDLE _hInputReady, _hWaitForInputHandling;
static HANDLE _hThread; // Thread to close
static char _win_console_thread_buffer[200];
@@ -95,6 +96,8 @@ static void WINAPI CheckForConsoleInput()
/* WinCE doesn't support console stuff */
return;
#else
SetWin32ThreadName(-1, "ottd:win-console");
DWORD nb;
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
for (;;) {

View File

@@ -1199,7 +1199,7 @@ void VideoDriver_Win32::MainLoop()
_draw_threaded = false;
} else {
_draw_continue = true;
_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32");
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {