Fix -q switch error path failing as language data not yet loaded

This commit is contained in:
Jonathan G Rennison
2019-09-14 21:27:03 +01:00
parent a298ca41eb
commit c83dc67767

View File

@@ -683,6 +683,7 @@ int openttd_main(int argc, char *argv[])
if (res != SL_OK || _load_check_data.HasErrors()) {
fprintf(stderr, "Failed to open savegame\n");
if (_load_check_data.HasErrors()) {
InitializeLanguagePacks();
char buf[256];
SetDParamStr(0, _load_check_data.error_data);
GetString(buf, _load_check_data.error, lastof(buf));