Fix -q switch error path failing as language data not yet loaded
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@@ -683,6 +683,7 @@ int openttd_main(int argc, char *argv[])
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if (res != SL_OK || _load_check_data.HasErrors()) {
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if (res != SL_OK || _load_check_data.HasErrors()) {
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fprintf(stderr, "Failed to open savegame\n");
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fprintf(stderr, "Failed to open savegame\n");
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if (_load_check_data.HasErrors()) {
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if (_load_check_data.HasErrors()) {
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InitializeLanguagePacks();
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char buf[256];
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char buf[256];
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SetDParamStr(0, _load_check_data.error_data);
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SetDParamStr(0, _load_check_data.error_data);
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GetString(buf, _load_check_data.error, lastof(buf));
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GetString(buf, _load_check_data.error, lastof(buf));
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