(svn r17674) -Codechange: replace SetDirty + OnInvalidateData with InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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@@ -353,8 +353,7 @@ struct GameOptionsWindow : Window {
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T::SetSet(name);
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this->reload = true;
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this->SetDirty();
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this->OnInvalidateData(0);
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this->InvalidateData();
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}
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}
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@@ -625,8 +624,7 @@ public:
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this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
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this->LowerWidget(GDW_LVL_CUSTOM);
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this->OnInvalidateData();
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this->SetDirty();
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this->InvalidateData();
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return;
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}
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@@ -639,8 +637,7 @@ public:
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this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
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this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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this->OnInvalidateData();
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this->SetDirty();
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this->InvalidateData();
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break;
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case GDW_HIGHSCORE: // Highscore Table
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