Network: Use shorter UDP MTU where data can be split across multiple packets.
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@@ -84,15 +84,17 @@ NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error)
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* @param all send the packet using all sockets that can send it
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* @param broadcast whether to send a broadcast message
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*/
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void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast)
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void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast, bool short_mtu)
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{
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if (this->sockets.size() == 0) this->Listen();
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if (p->size > SEND_MTU) {
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const uint MTU = short_mtu ? SEND_MTU_SHORT : SEND_MTU;
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if (p->size > MTU) {
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p->PrepareToSend();
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uint64 token = this->fragment_token++;
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const uint PAYLOAD_MTU = SEND_MTU - (1 + 2 + 8 + 1 + 1 + 2);
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const uint PAYLOAD_MTU = MTU - (1 + 2 + 8 + 1 + 1 + 2);
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const uint8 frag_count = (p->size + PAYLOAD_MTU - 1) / PAYLOAD_MTU;
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@@ -108,7 +110,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
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frag.Send_binary((const char *) p->buffer + offset, payload_size);
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current_frag++;
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offset += payload_size;
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this->SendPacket(&frag, recv, all, broadcast);
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this->SendPacket(&frag, recv, all, broadcast, short_mtu);
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frag.ResetState(PACKET_UDP_EX_MULTI);
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}
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assert_msg(current_frag == frag_count, "%u, %u", current_frag, frag_count);
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