Network: Use shorter UDP MTU where data can be split across multiple packets.
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@@ -258,7 +258,7 @@ public:
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bool Listen();
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void Close() override;
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void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
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void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false, bool short_mtu = false);
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void ReceivePackets();
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void SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
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