Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
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@@ -45,6 +45,8 @@ enum AirVehicleFlags {
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* landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
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VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
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VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
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VAF_HELI_DIRECT_DESCENT = 3, ///< The helicopter is descending directly at its destination (helipad or in front of hangar)
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};
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static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
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