(svn r12787) -Documentation: add/fix documentation of some functions. Patch by Alberth.
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@@ -207,6 +207,14 @@ void SndCopyToPool()
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}
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}
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/**
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* Decide 'where' (between left and right speaker) to play the sound effect.
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* @param sound Sound effect to play
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* @param left Left edge of virtual coordinates where the sound is produced
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* @param right Right edge of virtual coordinates where the sound is produced
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* @param top Top edge of virtual coordinates where the sound is produced
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* @param bottom Bottom edge of virtual coordinates where the sound is produced
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*/
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static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
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{
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Window* const *wz;
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@@ -231,7 +239,6 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
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return;
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}
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}
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}
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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