(svn r22116) -Codechange: use PoolBase::Clean() at more places
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@@ -52,7 +52,7 @@ typedef uint32 SpriteGroupID;
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/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
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* Adding an 'extra' margin would be assuming 64 sprite groups per real
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* sprite. 64 = 2^6, so 2^30 should be enough (for now) */
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typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30> SpriteGroupPool;
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typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool;
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extern SpriteGroupPool _spritegroup_pool;
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/* Common wrapper for all the different sprite group types */
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