(svn r20671) -Add: feature F (not action F as written mistakenly in the previous message) support for the scenario editor
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@@ -457,16 +457,6 @@ static void PlaceProc_RockyArea(TileIndex tile)
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
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}
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static void PlaceProc_LightHouse(TileIndex tile)
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{
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DoCommandP(tile, OBJECT_LIGHTHOUSE, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
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}
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static void PlaceProc_Transmitter(TileIndex tile)
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{
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DoCommandP(tile, OBJECT_TRANSMITTER, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
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}
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static void PlaceProc_DesertArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
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@@ -485,7 +475,8 @@ static const int8 _multi_terraform_coords[][2] = {
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/** Enum referring to the widgets of the editor terraform toolbar */
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enum EditorTerraformToolbarWidgets {
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ETTW_START = 0, ///< Used for iterations
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ETTW_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
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ETTW_START, ///< Used for iterations
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ETTW_DOTS = ETTW_START, ///< Invisible widget for rendering the terraform size on.
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ETTW_BUTTONS_START, ///< Start of pushable buttons
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ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button
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@@ -493,8 +484,8 @@ enum EditorTerraformToolbarWidgets {
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ETTW_RAISE_LAND, ///< Raise land button
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ETTW_LEVEL_LAND, ///< Level land button
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ETTW_PLACE_ROCKS, ///< Place rocks button
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ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else)
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ETTW_PLACE_TRANSMITTER, ///< Place transmitter button
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ETTW_PLACE_DESERT, ///< Place desert button (in tropical climate)
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ETTW_PLACE_OBJECT, ///< Place transmitter button
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ETTW_BUTTONS_END, ///< End of pushable buttons
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ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size
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ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size
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@@ -522,10 +513,12 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_ROCKS), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
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NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT_LIGHTHOUSE), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL),
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NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_TRANSMITTER), SetMinimalSize(23, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER),
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NWidget(NWID_SELECTION, INVALID_COLOUR, ETTW_SHOW_PLACE_DESERT),
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NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
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EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_OBJECT), SetMinimalSize(23, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
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NWidget(NWID_SPACER), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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@@ -578,14 +571,14 @@ static void EditorTerraformClick_RockyArea(Window *w)
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HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
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}
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static void EditorTerraformClick_DesertLightHouse(Window *w)
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static void EditorTerraformClick_Desert(Window *w)
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{
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HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, HT_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
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HandlePlacePushButton(w, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
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}
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static void EditorTerraformClick_Transmitter(Window *w)
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static void EditorTerraformClick_PlaceObject(Window *w)
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{
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HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter);
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if (HandlePlacePushButton(w, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
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}
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static OnButtonClick * const _editor_terraform_button_proc[] = {
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@@ -594,8 +587,8 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
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EditorTerraformClick_RaiseBigLand,
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EditorTerraformClick_LevelLand,
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EditorTerraformClick_RockyArea,
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EditorTerraformClick_DesertLightHouse,
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EditorTerraformClick_Transmitter
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EditorTerraformClick_Desert,
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EditorTerraformClick_PlaceObject
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};
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@@ -635,8 +628,10 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
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struct ScenarioEditorLandscapeGenerationWindow : Window {
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ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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this->InitNested(desc, window_number);
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this->GetWidget<NWidgetCore>(ETTW_PLACE_DESERT_LIGHTHOUSE)->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE;
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this->CreateNestedTree(desc);
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NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT);
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show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
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this->FinishInitNested(desc, window_number);
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}
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virtual void OnPaint()
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@@ -749,6 +744,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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{
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this->RaiseButtons();
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this->SetDirty();
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DeleteWindowById(WC_BUILD_OBJECT, 0);
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}
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static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
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@@ -760,8 +756,8 @@ Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGeneratio
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", ETTW_RAISE_LAND),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('E' | WKC_GLOBAL_HOTKEY, "level", ETTW_LEVEL_LAND),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", ETTW_PLACE_ROCKS),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desertlighthouse", ETTW_PLACE_DESERT_LIGHTHOUSE),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('Y', "transmitter", ETTW_PLACE_TRANSMITTER),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desert", ETTW_PLACE_DESERT),
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Hotkey<ScenarioEditorLandscapeGenerationWindow>('O', "object", ETTW_PLACE_OBJECT),
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HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
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};
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