(svn r20671) -Add: feature F (not action F as written mistakenly in the previous message) support for the scenario editor

This commit is contained in:
rubidium
2010-08-28 19:45:56 +00:00
parent 7b16c7650b
commit c862ab42c9
6 changed files with 37 additions and 33 deletions

View File

@@ -457,16 +457,6 @@ static void PlaceProc_RockyArea(TileIndex tile)
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
}
static void PlaceProc_LightHouse(TileIndex tile)
{
DoCommandP(tile, OBJECT_LIGHTHOUSE, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}
static void PlaceProc_Transmitter(TileIndex tile)
{
DoCommandP(tile, OBJECT_TRANSMITTER, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}
static void PlaceProc_DesertArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
@@ -485,7 +475,8 @@ static const int8 _multi_terraform_coords[][2] = {
/** Enum referring to the widgets of the editor terraform toolbar */
enum EditorTerraformToolbarWidgets {
ETTW_START = 0, ///< Used for iterations
ETTW_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
ETTW_START, ///< Used for iterations
ETTW_DOTS = ETTW_START, ///< Invisible widget for rendering the terraform size on.
ETTW_BUTTONS_START, ///< Start of pushable buttons
ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button
@@ -493,8 +484,8 @@ enum EditorTerraformToolbarWidgets {
ETTW_RAISE_LAND, ///< Raise land button
ETTW_LEVEL_LAND, ///< Level land button
ETTW_PLACE_ROCKS, ///< Place rocks button
ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else)
ETTW_PLACE_TRANSMITTER, ///< Place transmitter button
ETTW_PLACE_DESERT, ///< Place desert button (in tropical climate)
ETTW_PLACE_OBJECT, ///< Place transmitter button
ETTW_BUTTONS_END, ///< End of pushable buttons
ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size
ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size
@@ -522,10 +513,12 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_ROCKS), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT_LIGHTHOUSE), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL),
NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_TRANSMITTER), SetMinimalSize(23, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER),
NWidget(NWID_SELECTION, INVALID_COLOUR, ETTW_SHOW_PLACE_DESERT),
NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT), SetMinimalSize(22, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_OBJECT), SetMinimalSize(23, 22),
SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -578,14 +571,14 @@ static void EditorTerraformClick_RockyArea(Window *w)
HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
}
static void EditorTerraformClick_DesertLightHouse(Window *w)
static void EditorTerraformClick_Desert(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, HT_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
HandlePlacePushButton(w, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
}
static void EditorTerraformClick_Transmitter(Window *w)
static void EditorTerraformClick_PlaceObject(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter);
if (HandlePlacePushButton(w, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
}
static OnButtonClick * const _editor_terraform_button_proc[] = {
@@ -594,8 +587,8 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_RaiseBigLand,
EditorTerraformClick_LevelLand,
EditorTerraformClick_RockyArea,
EditorTerraformClick_DesertLightHouse,
EditorTerraformClick_Transmitter
EditorTerraformClick_Desert,
EditorTerraformClick_PlaceObject
};
@@ -635,8 +628,10 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
struct ScenarioEditorLandscapeGenerationWindow : Window {
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->InitNested(desc, window_number);
this->GetWidget<NWidgetCore>(ETTW_PLACE_DESERT_LIGHTHOUSE)->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE;
this->CreateNestedTree(desc);
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT);
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
this->FinishInitNested(desc, window_number);
}
virtual void OnPaint()
@@ -749,6 +744,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
{
this->RaiseButtons();
this->SetDirty();
DeleteWindowById(WC_BUILD_OBJECT, 0);
}
static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[];
@@ -760,8 +756,8 @@ Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGeneratio
Hotkey<ScenarioEditorLandscapeGenerationWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", ETTW_RAISE_LAND),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('E' | WKC_GLOBAL_HOTKEY, "level", ETTW_LEVEL_LAND),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", ETTW_PLACE_ROCKS),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desertlighthouse", ETTW_PLACE_DESERT_LIGHTHOUSE),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('Y', "transmitter", ETTW_PLACE_TRANSMITTER),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desert", ETTW_PLACE_DESERT),
Hotkey<ScenarioEditorLandscapeGenerationWindow>('O', "object", ETTW_PLACE_OBJECT),
HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow)
};