Add edge flood behaviour for land ground objects with no foundations
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@@ -1247,6 +1247,11 @@ void DoFloodTile(TileIndex target)
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SetObjectGroundTypeDensity(target, OBJECT_GROUND_SHORE, 3);
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MarkTileDirtyByTile(target, VMDF_NOT_MAP_MODE);
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flooded = true;
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} else if ((spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) && (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION)) {
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SetWaterClass(target, WATER_CLASS_SEA);
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SetObjectGroundTypeDensity(target, OBJECT_GROUND_SHORE, 3);
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MarkTileDirtyByTile(target, VMDF_NOT_MAP_MODE);
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flooded = true;
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}
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break;
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}
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