(svn r20384) -Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger.

This commit is contained in:
frosch
2010-08-05 19:23:19 +00:00
parent 80149f0f0a
commit c8758fc7a7
3 changed files with 36 additions and 7 deletions

View File

@@ -159,6 +159,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursor(CursorID cursor, PaletteID pal);
void SetAnimatedMouseCursor(const AnimCursor *table);
void CursorTick();
void UpdateCursorSize();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
bool ToggleFullScreen(bool fs);