(svn r20384) -Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger.
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@@ -159,6 +159,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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void UpdateCursorSize();
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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bool ToggleFullScreen(bool fs);
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