Merge branch 'master' into jgrpp
# Conflicts: # os/macosx/notarize.sh # src/3rdparty/CMakeLists.txt # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/3rdparty/squirrel/squirrel/sqdebug.cpp # src/3rdparty/squirrel/squirrel/sqvm.cpp # src/console_cmds.cpp # src/core/span_type.hpp # src/crashlog.cpp # src/currency.h # src/date_gui.cpp # src/driver.cpp # src/fios.cpp # src/genworld_gui.cpp # src/hotkeys.cpp # src/misc_gui.cpp # src/music/os2_m.cpp # src/network/core/os_abstraction.h # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_config.h # src/newgrf_text.cpp # src/openttd.cpp # src/os/macosx/font_osx.cpp # src/os/macosx/misc_osx.cpp # src/os/os2/CMakeLists.txt # src/os/os2/os2.cpp # src/os/unix/CMakeLists.txt # src/os/windows/font_win32.cpp # src/os/windows/win32_main.cpp # src/saveload/saveload.cpp # src/script/api/script_text.cpp # src/settings.cpp # src/settings_gui.cpp # src/stdafx.h # src/strings.cpp # src/timetable_gui.cpp # src/town_gui.cpp # src/train_cmd.cpp # src/video/dedicated_v.cpp # src/video/video_driver.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/waypoint_gui.cpp # src/widgets/dropdown_type.h # src/window.cpp # src/window_gui.h
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@@ -353,8 +353,6 @@ void FioCreateDirectory(const std::string &name)
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* of the time they are 'directory already exists' errors anyhow. */
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#if defined(_WIN32)
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CreateDirectory(OTTD2FS(name).c_str(), nullptr);
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#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
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mkdir(OTTD2FS(name).c_str());
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#else
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mkdir(OTTD2FS(name).c_str(), 0755);
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#endif
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@@ -762,7 +760,7 @@ bool ExtractTar(const std::string &tar_filename, Subdirectory subdir)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path from the current path to the executable
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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* @note defined in the OS related files (win32.cpp, unix.cpp etc)
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(_WIN32) */
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@@ -882,7 +880,7 @@ void DetermineBasePaths(const char *exe)
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}
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#endif
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#if defined(OS2) || !defined(WITH_PERSONAL_DIR)
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#if !defined(WITH_PERSONAL_DIR)
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_searchpaths[SP_PERSONAL_DIR].clear();
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#else
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if (!homedir.empty()) {
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