Merge branch 'master' into jgrpp

# Conflicts:
#	os/macosx/notarize.sh
#	src/3rdparty/CMakeLists.txt
#	src/3rdparty/squirrel/squirrel/sqcompiler.cpp
#	src/3rdparty/squirrel/squirrel/sqdebug.cpp
#	src/3rdparty/squirrel/squirrel/sqvm.cpp
#	src/console_cmds.cpp
#	src/core/span_type.hpp
#	src/crashlog.cpp
#	src/currency.h
#	src/date_gui.cpp
#	src/driver.cpp
#	src/fios.cpp
#	src/genworld_gui.cpp
#	src/hotkeys.cpp
#	src/misc_gui.cpp
#	src/music/os2_m.cpp
#	src/network/core/os_abstraction.h
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf_config.h
#	src/newgrf_text.cpp
#	src/openttd.cpp
#	src/os/macosx/font_osx.cpp
#	src/os/macosx/misc_osx.cpp
#	src/os/os2/CMakeLists.txt
#	src/os/os2/os2.cpp
#	src/os/unix/CMakeLists.txt
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32_main.cpp
#	src/saveload/saveload.cpp
#	src/script/api/script_text.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/stdafx.h
#	src/strings.cpp
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_cmd.cpp
#	src/video/dedicated_v.cpp
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/waypoint_gui.cpp
#	src/widgets/dropdown_type.h
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-09-12 20:06:47 +01:00
242 changed files with 4733 additions and 6402 deletions

View File

@@ -2934,10 +2934,10 @@ void NWidgetLeaf::Draw(const Window *w)
if (this->current_x == 0 || this->current_y == 0) return;
/* Setup a clipping rectangle... for WWT_EMPTY or WWT_TEXT, an extra scaled pixel is allowed vertically in case text shadow encroaches. */
int extra_y = (this->type == WWT_EMPTY || this->type == WWT_TEXT) ? ScaleGUITrad(1) : 0;
/* Setup a clipping rectangle... for WWT_EMPTY or WWT_TEXT, an extra scaled pixel is allowed in case text shadow encroaches. */
int extra = (this->type == WWT_EMPTY || this->type == WWT_TEXT) ? ScaleGUITrad(1) : 0;
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, this->pos_x, this->pos_y, this->current_x, this->current_y + extra_y)) return;
if (!FillDrawPixelInfo(&new_dpi, this->pos_x, this->pos_y, this->current_x + extra, this->current_y + extra)) return;
/* ...but keep coordinates relative to the window. */
new_dpi.left += this->pos_x;
new_dpi.top += this->pos_y;