(svn r8511) -Codechange: make WindowClass an enumerated value.
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@@ -84,7 +84,7 @@ static void *_GenerateWorld(void *arg)
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if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom();
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_random_seeds[0][0] = _random_seeds[0][1] = _patches.generation_seed;
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SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0);
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IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
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// Must start economy early because of the costs.
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