(svn r8511) -Codechange: make WindowClass an enumerated value.
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@@ -100,7 +100,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0);
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_pause = 0;
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_fast_forward = 0;
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