(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
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@@ -58,17 +58,10 @@ void AircraftNextAirportPos_and_Order(Aircraft *v);
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void SetAircraftPosition(Aircraft *v, int x, int y, int z);
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byte GetAircraftFlyingAltitude(const Aircraft *v);
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/** Cached oftenly queried (NewGRF) values */
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struct AircraftCache {
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uint16 cached_max_speed; ///< Cached maximum speed of the aircraft.
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};
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/**
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* Aircraft, helicopters, rotors and their shadows belong to this class.
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*/
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struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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AircraftCache acache; ///< Cache of often used calculated values
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uint16 crashed_counter; ///< Timer for handling crash animations.
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byte pos; ///< Next desired position of the aircraft.
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byte previous_pos; ///< Previous desired position of the aircraft.
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@@ -90,8 +83,8 @@ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
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SpriteID GetImage(Direction direction) const;
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int GetDisplaySpeed() const { return this->cur_speed; }
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int GetDisplayMaxSpeed() const { return this->acache.cached_max_speed; }
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int GetSpeedOldUnits() const { return this->acache.cached_max_speed * 10 / 128; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
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Money GetRunningCost() const;
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bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
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bool Tick();
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