(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)

- Also removed some unneeded arguments
  - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
This commit is contained in:
bjarni
2007-01-21 00:01:47 +00:00
parent 470619a8bb
commit c8c27b9740
6 changed files with 32 additions and 35 deletions

View File

@@ -1874,29 +1874,19 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
PlayerVehWndProc
};
static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index)
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte vehicle_type, uint16 unique_number)
{
Window *w;
WindowNumber num;
if (!IsValidPlayer(player)) return;
num = (vehicle_type << 11) | player;
if (order != INVALID_ORDER) {
num |= (order << 16) | VLW_SHARED_ORDERS;
} else if (depot_airport_index != INVALID_STATION) {
num |= (depot_airport_index << 16) | VLW_DEPOT_LIST;
} else if (station == INVALID_STATION) {
num |= VLW_STANDARD;
} else {
num |= (station << 16) | VLW_STATION_LIST;
}
num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
/* The vehicle list windows have been unified. Just some strings need
* to be changed which happens in the WE_CREATE event and resizing
* some of the windows to the correct size */
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_Train:
w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38);
@@ -1911,6 +1901,7 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
case VEH_Aircraft:
w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
break;
default: NOT_REACHED(); return;
}
if (w != NULL) {
@@ -1920,18 +1911,23 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
}
}
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type)
void ShowVehicleListWindow(PlayerID player, byte vehicle_type)
{
ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION);
ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);
}
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type)
void ShowVehicleListWindow(const Vehicle *v)
{
if (v->orders == NULL) return; // no shared list to show
ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION);
ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->orders->index);
}
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile)
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station)
{
ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station);
}
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile)
{
uint16 depot_airport_index;
@@ -1942,5 +1938,5 @@ void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile
if (depot == NULL) return; // no depot to show
depot_airport_index = depot->index;
}
ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index);
ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index);
}