(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.

This commit is contained in:
rubidium
2007-05-18 17:31:41 +00:00
parent 2a7442fda4
commit c8d05162c2
13 changed files with 39 additions and 28 deletions

View File

@@ -62,7 +62,7 @@ void InvalidateAutoreplaceWindow(EngineID e)
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type)
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
_rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable
_rebuild_right_list = true;
@@ -202,7 +202,7 @@ static void GenerateLists(Window *w)
}
void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count);
void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count);
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
@@ -296,7 +296,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
EngineID end = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list));
/* Do the actual drawing */
DrawEngineList(w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0);
DrawEngineList((VehicleType)w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0);
/* Also draw the details if an engine is selected */
if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) {
@@ -480,7 +480,7 @@ static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
};
void ShowReplaceVehicleWindow(byte vehicletype)
void ShowReplaceVehicleWindow(VehicleType vehicletype)
{
Window *w;