(svn r960) -Fix: forgotten conversion of orders for the AI (Tron)
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							| @@ -2417,15 +2417,20 @@ handle_nocash: | ||||
|  | ||||
| 	for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) { | ||||
| 		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; | ||||
| 		uint flags = (AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION; | ||||
| 		bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || | ||||
| 							p->ai.cargo_type == CT_MAIL || | ||||
| 							(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)); | ||||
| 		Order order; | ||||
|  | ||||
| 		if (!is_pass && i == 1) flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD; | ||||
| 		order.type = OT_GOTO_STATION; | ||||
| 		order.flags = 0; | ||||
| 		order.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16),	flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16),	PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
|  | ||||
| 	DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN); | ||||
| @@ -3164,15 +3169,20 @@ static void AiStateBuildRoadVehicles(Player *p) | ||||
|  | ||||
| 	for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) { | ||||
| 		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; | ||||
| 		uint flags  = (AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION; | ||||
| 		bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || | ||||
| 							p->ai.cargo_type == CT_MAIL || | ||||
| 							(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)); | ||||
| 		Order order; | ||||
|  | ||||
| 		if (!is_pass && i == 1) flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD; | ||||
| 		order.type = OT_GOTO_STATION; | ||||
| 		order.flags = 0; | ||||
| 		order.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16),	flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16),	PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
|  | ||||
| 	DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH); | ||||
| @@ -3474,13 +3484,18 @@ static void AiStateBuildAircraftVehicles(Player *p) | ||||
|  | ||||
| 	for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) { | ||||
| 		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; | ||||
| 		uint flags = (AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION; | ||||
| 		bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || p->ai.cargo_type == CT_MAIL); | ||||
| 		Order order; | ||||
|  | ||||
| 		if (!is_pass && i == 1) flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD; | ||||
| 		order.type = OT_GOTO_STATION; | ||||
| 		order.flags = 0; | ||||
| 		order.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16), flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
|  | ||||
| 		DoCommandByTile(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
|  | ||||
| 	DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); | ||||
|   | ||||
							
								
								
									
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								ai_new.c
									
									
									
									
									
								
							
							
						
						
									
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								ai_new.c
									
									
									
									
									
								
							| @@ -1114,7 +1114,9 @@ static void AiNew_State_BuildVehicle(Player *p) { | ||||
|  | ||||
| // Put the stations in the order list | ||||
| static void AiNew_State_GiveOrders(Player *p) { | ||||
|     int order, flags; | ||||
| 		int idx; | ||||
| 		Order order; | ||||
|  | ||||
|     assert(p->ainew.state == AI_STATE_GIVE_ORDERS); | ||||
|  | ||||
|     if (p->ainew.veh_main_id != (VehicleID)-1) { | ||||
| @@ -1131,23 +1133,29 @@ static void AiNew_State_GiveOrders(Player *p) { | ||||
|     } | ||||
|  | ||||
|     // When more then 1 vehicle, we send them to different directions | ||||
|     order = 0; | ||||
|     flags = (_map2[p->ainew.from_tile] << 8) | OT_GOTO_STATION; | ||||
| 		idx = 0; | ||||
| 		order.type = OT_GOTO_STATION; | ||||
| 		order.flags = 0; | ||||
| 		order.station = _map2[p->ainew.from_tile]; | ||||
|     if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver) | ||||
|     	flags |= OF_FULL_LOAD; | ||||
|     DoCommandByTile(0, p->ainew.veh_id + (order << 16), flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
| 		DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
|  | ||||
|     order = 1; | ||||
|     flags = (_map2[p->ainew.to_tile] << 8) | OT_GOTO_STATION; | ||||
| 		idx = 1; | ||||
| 		order.type = OT_GOTO_STATION; | ||||
| 		order.flags = 0; | ||||
| 		order.station = _map2[p->ainew.to_tile]; | ||||
|     if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver) | ||||
|     	flags |= OF_FULL_LOAD; | ||||
|     DoCommandByTile(0, p->ainew.veh_id + (order << 16), flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
| 		DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
|  | ||||
| 	// Very handy for AI, goto depot.. but yeah, it needs to be activated ;) | ||||
|     if (_patches.gotodepot) { | ||||
|     	order = 2; | ||||
| 	    flags = (GetDepotByTile(p->ainew.depot_tile) << 8) | OT_GOTO_DEPOT | OF_UNLOAD; | ||||
| 	    DoCommandByTile(0, p->ainew.veh_id + (order << 16), flags, DC_EXEC, CMD_INSERT_ORDER); | ||||
| 			idx = 2; | ||||
| 			order.type = OT_GOTO_DEPOT; | ||||
| 			order.flags = OF_UNLOAD; | ||||
| 			order.station = GetDepotByTile(p->ainew.depot_tile); | ||||
| 			DoCommandByTile(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
|  | ||||
|     // Start the engines! | ||||
|   | ||||
							
								
								
									
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								order_gui.c
									
									
									
									
									
								
							
							
						
						
									
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								order_gui.c
									
									
									
									
									
								
							| @@ -161,8 +161,9 @@ Vehicle *GetVehicleOnTile(TileIndex tile, byte owner) | ||||
| 	return VehicleFromPos(tile, &fs, (VehicleFromPosProc*)FindVehicleCallb); | ||||
| } | ||||
|  | ||||
| static uint GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| static Order GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| { | ||||
| 	Order order; | ||||
| 	Station *st; | ||||
| 	int st_index; | ||||
|  | ||||
| @@ -172,19 +173,28 @@ static uint GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| 		case MP_RAILWAY: | ||||
| 			if (v->type == VEH_Train && _map_owner[tile] == _local_player) { | ||||
| 				if ((_map5[tile]&0xFC)==0xC0) | ||||
| 					return (GetDepotByTile(tile)<<8) | OT_GOTO_DEPOT | OF_UNLOAD; | ||||
| 					order.type = OT_GOTO_DEPOT; | ||||
| 					order.flags = OF_UNLOAD; | ||||
| 					order.station = GetDepotByTile(tile); | ||||
| 					return order; | ||||
| 			} | ||||
| 			break; | ||||
|  | ||||
| 		case MP_STREET: | ||||
| 			if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && _map_owner[tile] == _local_player) | ||||
| 				return (GetDepotByTile(tile)<<8) | OT_GOTO_DEPOT | OF_UNLOAD; | ||||
| 				order.type = OT_GOTO_DEPOT; | ||||
| 				order.flags = OF_UNLOAD; | ||||
| 				order.station = GetDepotByTile(tile); | ||||
| 				return order; | ||||
| 			break; | ||||
|  | ||||
| 		case MP_STATION: | ||||
| 			if (v->type != VEH_Aircraft) break; | ||||
| 			if ( IsAircraftHangarTile(tile) && _map_owner[tile] == _local_player) | ||||
| 				return (_map2[tile]<<8) | OF_UNLOAD | OT_GOTO_DEPOT | OF_NON_STOP; | ||||
| 				order.type = OT_GOTO_DEPOT; | ||||
| 				order.flags = OF_UNLOAD | OF_NON_STOP; | ||||
| 				order.station = _map2[tile]; | ||||
| 				return order; | ||||
| 			break; | ||||
|  | ||||
| 		case MP_WATER: | ||||
| @@ -194,7 +204,10 @@ static uint GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| 				case 0x81: tile--; break; | ||||
| 				case 0x83: tile-= TILE_XY(0,1); break; | ||||
| 				} | ||||
| 				return (GetDepotByTile(tile)<<8) | OT_GOTO_DEPOT | OF_UNLOAD; | ||||
| 				order.type = OT_GOTO_DEPOT; | ||||
| 				order.flags = OF_UNLOAD; | ||||
| 				order.station = GetDepotByTile(tile); | ||||
| 				return order; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| @@ -203,8 +216,12 @@ static uint GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| 	if (IS_TILETYPE(tile, MP_RAILWAY) | ||||
| 	&& v->type == VEH_Train  | ||||
| 	&& _map_owner[tile] == _local_player | ||||
| 	&& (_map5[tile]&0xFE)==0xC4) | ||||
| 		return (GetWaypointByTile(tile)<<8) | OT_GOTO_WAYPOINT; | ||||
| 	&& (_map5[tile]&0xFE)==0xC4) { | ||||
| 		order.type = OT_GOTO_WAYPOINT; | ||||
| 		order.flags = 0; | ||||
| 		order.station = GetWaypointByTile(tile); | ||||
| 		return order; | ||||
| 	} | ||||
|  | ||||
| 	if (IS_TILETYPE(tile, MP_STATION)) { | ||||
| 		st = DEREF_STATION(st_index = _map2[tile]); | ||||
| @@ -216,13 +233,19 @@ static uint GetOrderCmdFromTile(Vehicle *v, uint tile) | ||||
| 			(facil=FACIL_AIRPORT, v->type == VEH_Aircraft) || | ||||
| 			(facil=FACIL_BUS_STOP, v->type == VEH_Road && v->cargo_type == CT_PASSENGERS) || | ||||
| 			(facil=FACIL_TRUCK_STOP, 1); | ||||
| 			if (st->facilities & facil) | ||||
| 				return (st_index << 8) | OT_GOTO_STATION; | ||||
| 			if (st->facilities & facil) { | ||||
| 				order.type = OT_GOTO_STATION; | ||||
| 				order.flags = 0; | ||||
| 				order.station = st_index; | ||||
| 				return order; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// not found | ||||
| 	return (uint)-1; | ||||
| 	order.type = OT_NOTHING; | ||||
| 	order.flags = 0; | ||||
| 	return order; | ||||
| } | ||||
|  | ||||
| static bool HandleOrderVehClick(Vehicle *v, Vehicle *u, Window *w) | ||||
| @@ -251,7 +274,7 @@ static bool HandleOrderVehClick(Vehicle *v, Vehicle *u, Window *w) | ||||
|  | ||||
| static void OrdersPlaceObj(Vehicle *v, uint tile, Window *w) | ||||
| { | ||||
| 	uint cmd; | ||||
| 	Order cmd; | ||||
| 	Vehicle *u; | ||||
|  | ||||
| 	// check if we're clicking on a vehicle first.. clone orders in that case. | ||||
| @@ -260,9 +283,9 @@ static void OrdersPlaceObj(Vehicle *v, uint tile, Window *w) | ||||
| 		return; | ||||
|  | ||||
| 	cmd = GetOrderCmdFromTile(v, tile); | ||||
| 	if ( cmd == (uint)-1) return; | ||||
| 	if (cmd.type == OT_NOTHING) return; | ||||
|  | ||||
| 	if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), cmd, NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) { | ||||
| 	if (DoCommandP(v->tile, v->index + (OrderGetSel(w) << 16), PackOrder(&cmd), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) { | ||||
| 		if (WP(w,order_d).sel != -1) | ||||
| 			WP(w,order_d).sel++; | ||||
| 		ResetObjectToPlace(); | ||||
|   | ||||
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