(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.
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@@ -348,7 +348,7 @@ static void AiHandleReplaceTrain(Player *p)
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CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) {
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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}
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@@ -378,7 +378,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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}
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}
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@@ -406,7 +406,7 @@ static void AiHandleReplaceAircraft(Player *p)
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CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) {
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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}
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@@ -2563,7 +2563,7 @@ handle_nocash:
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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@@ -3298,7 +3298,7 @@ static void AiStateBuildRoadVehicles(Player *p)
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--;
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@@ -3596,7 +3596,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
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DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
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