(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
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@@ -281,7 +281,7 @@ struct DepotWindow : Window {
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 1); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W));
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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DrawAircraftImage(v, x + 12,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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this->sel);
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