(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.

This commit is contained in:
rubidium
2008-09-02 15:20:38 +00:00
parent cbe397388f
commit c8e8911ef6
19 changed files with 61 additions and 51 deletions

View File

@@ -675,7 +675,7 @@ static void GenerateTerrain(int type, uint flag)
{
uint32 r = Random();
const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN);
uint x = r & MapMaxX();
uint y = (r >> MapLogX()) & MapMaxY();