(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.

This commit is contained in:
rubidium
2008-09-02 15:20:38 +00:00
parent cbe397388f
commit c8e8911ef6
19 changed files with 61 additions and 51 deletions

View File

@@ -9,7 +9,7 @@
#include "../core/alloc_func.hpp"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos)
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);

View File

@@ -12,7 +12,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos);
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};
#endif /* SPRITELOADER_GRF_HPP */

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@@ -170,7 +170,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
return true;
}
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos)
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
{
const char *filename = FioGetFilename(file_slot);
if (!LoadPNG(sprite, filename, (uint32)file_pos, false)) return false;

View File

@@ -12,7 +12,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos);
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};
#endif /* SPRITELOADER_PNG_HPP */

View File

@@ -26,7 +26,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos) = 0;
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
virtual ~SpriteLoader() { }
};