Feature: [GS] Scriptable league tables (#10001)
(cherry picked from commit 5e14a20b3b
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src/league_type.h
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40
src/league_type.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file league_type.h basic types related to league tables */
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#ifndef LEAGUE_TYPE_H
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#define LEAGUE_TYPE_H
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/** Types of the possible link targets. */
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enum LinkType : byte {
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LT_NONE = 0, ///< No link
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LT_TILE = 1, ///< Link a tile
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LT_INDUSTRY = 2, ///< Link an industry
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LT_TOWN = 3, ///< Link a town
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LT_COMPANY = 4, ///< Link a company
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LT_STORY_PAGE = 5, ///< Link a story page
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};
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typedef uint32 LinkTargetID; ///< Contains either tile, industry ID, town ID, story page ID or company ID
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struct Link {
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LinkType type;
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LinkTargetID target;
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Link(LinkType type, LinkTargetID target): type{type}, target{target} {}
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Link(): Link(LT_NONE, 0) {}
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};
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typedef uint8 LeagueTableID; ///< ID of a league table
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struct LeagueTable;
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static const LeagueTableID INVALID_LEAGUE_TABLE = 0xFF; ///< Invalid/unknown index of LeagueTable
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typedef uint16 LeagueTableElementID; ///< ID of a league table element
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struct LeagueTableElement;
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static const LeagueTableElementID INVALID_LEAGUE_TABLE_ELEMENT = 0xFFFF; ///< Invalid/unknown index of LeagueTableElement
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#endif /* LEAGUE_TYPE_H */
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